Kellogg
Licenses and credits
Everything on this site I didn't make myself, with its license in full. Nothing here plays sound.
The house
The room is a recreation after a 1970s residence designed by Shanna Kellogg, with its arched roof structure engineered by Kendrick Bangs Kellogg and built by Pat McGriff. It's modeled from code: the live light is drawn in the visitor's browser, and the Photoreal light is the same model rendered ahead of time in Blender. No photographs, no scans, no furniture by named makers. This is a personal fan project, not affiliated with the house or its owners.
three.js
- Used for
- Drawing the house in WebGL
- Version
- 0.186.1, with a subset of its addons
- License
- MIT
The MIT License Copyright © 2010-2026 three.js authors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The Photoreal light
- Used for
- The Photoreal light: the house rendered ahead of time in Blender Cycles, with real surfaces, plants and sky
- Renderer
- Blender, by the Blender Foundation (GNU GPL). Nothing from Blender is hosted here; only the images it rendered.
- Sources
- Poly Haven and ambientCG. Every asset is CC0 1.0, a public domain dedication, so no credit is required. We credit the authors anyway.
- Surfaces
- wood_floor (Dimitrios Savva); teak_veneer, walnut_veneer (Jenelle van Heerden); hinoki_planks, concrete_pavement, forest_ground_06 (Charlotte Baglioni); dark_wood (Dario Barresi, Dimitrios Savva, Rico Cilliers); gravel_concrete (Dario Barresi, Charlotte Baglioni); beige_wall_002, palm_tree_bark (Dimitrios Savva, Rico Cilliers); white_stucco_02, pine_bark (Dimitrios Savva); pavement_04 (Jan Burghardt); tree_bark_03 (Rob Tuytel). Poly Haven.
- Stone and metal
- Marble014, Metal047B (Lennart Demes). ambientCG.
- Plants and rocks
- fern_02, island_tree_02 (Rob Tuytel, Rico Cilliers); shrub_02 (Rico Cilliers); searsia_lucida (James Ray Cock, Jenelle van Heerden); namaqualand_boulder_02 (Greg Zaal, Rico Cilliers); namaqualand_boulder_03, namaqualand_boulder_05 (Jenelle van Heerden, Dario Barresi); namaqualand_boulder_06 (Greg Zaal, Jenelle van Heerden). Poly Haven. The palms, pines, cypress, grasses, reeds, irises and lilies are modeled from code.
- Sky
- table_mountain_1_puresky (the light) and syferfontein_6d_clear_puresky (the sky you see) (Greg Zaal, Jarod Guest). Poly Haven.
- License
- CC0 1.0 Universal (polyhaven.com/license, docs.ambientcg.com/license)
Open Adventure
- Used for
- ADVENTURE, on the terminal in the study
- Game
- Colossal Cave Adventure by Will Crowther and Don Woods (1977)
- Port
- Open Adventure, Eric S. Raymond's forward port of Adventure 2.5, compiled to WebAssembly with Emscripten (its runtime is under the MIT License), with sound and graphics left out
- License
- BSD 2-Clause
Copyright (c) 1977, 2005 by Will Crowther and Don Woods BSD 2-Clause LICENSE Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Type
- Inter
- © The Inter Project Authors. SIL Open Font License 1.1.
- IBM Plex Mono
- © IBM Corp. SIL Open Font License 1.1.
- Libre Baskerville
- © The Libre Baskerville Project Authors (Impallari Type). SIL Open Font License 1.1.
All three are served by Google Fonts and aren't modified. The license text travels with the fonts and is at openfontlicense.org.
Mine
The copy, the shell, Go, One Break, and the house model are my own, made with AI. The business card on the table is Meddle's, and the wordmark on it is Meddle's mark, so please don't reuse it.
Credits for the people behind all of this are in /humans.txt.